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Assassins - Ultimate CD Games Collection 1
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Assassins - Ultimate CD Games Collection (1994)(Weird Science)(Track 1 of 2)[!][Amiga-CD32-CDTV][CDD5332].iso
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battle-o-britain
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Text File
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1978-04-17
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8KB
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190 lines
BATTLE OF BRITAIN V.1
COPYRIGHT W.JORDAN 1991
ALL RIGHTS RESERVED
MELBOURNE AUSTRALIA
Requires 1 Meg
RULES
INTRODUCTION
Battle of Britain is a 2 player strategy game based on the infamous World
War 2 battle. The computer can play the roles of the German and/or British
players.
HOW TO WIN
The game consists of 5 days. The German player wins if more than 15
targets have been completely destroyed at the end of any day, the British
player wins if less than 11 targets have been destroyed at the end of the
game, else it is a draw. Partially destroyed targets count towards victory
conditions.
In the limited version, the game only goes for two days. The Germans win if
more than 6 targets have been completely destroyed else the British player
wins. This version is likely to be less balanced than the full version.
THE MAP
The map consists of a square grid representing parts of southern England
and northern France. Radar stations are represented by triangles, cities
by black circles, British bases by orange circles and German bases by
solid orange circles.
THE UNITS
Planes represented are spitfires, messherschimtts and heinkels. All types
of German planes are represented by black crosses while British planes are
represented by orange, blue and white circles.
AA GUN DEPLOYMENT
The British player distributes the 2000 available anti aircraft guns amongst
the radar stations airbases and cities. They are only deployed once per game
and cannot be moved. Simply type in the number, then press return, for
each location. The location is highlighted by a black border.
AIRCRAFT DEPLOYMENT
Aircraft are deployed at the start of each day. Aircraft are divided up
amongst the units in any way the player wishes.
AUTO DEPLOYMENT
Each player has the option of auto-deploying his units, in which case the
computer will deploy for him. This speeds up play but has the disadvantage
of the loss of flexibility in deployment.
BOMBER DESTINATIONS
At the start of a day, each bomber is given a single destination. The
German player chooses a destination by clicking on a base, city or radar
station. A screen will then appear showing the approximate damage to the
target (if any) and the number of bombers already plotted there (if any).
You may change your choice by selecting NO. A bomber unit will
automatically move towards its destination then return to its original
base.
THE TURN
A game consists of up to 5 days. Each day consists of a maximum of 10
turns. The game ends at the end of the fifth day, or earlier if the
German player has won.
Each player can see game information by choosing OBS, INFO or MAP before
clicking on MOVE.
OBS
This shows the current numbers, destination etc. of each unit of the
current player.
INFO
This displays information about the planes of both sides, including the
total number of aircraft of each type, available at the start of the day.
MAP
This gives damage level, aa-guns etc. of British cities, airbases and
radar stations. Germans recieve distorted information.
MOVEMENT
Bombers move automatically towards their target and return to their
original base after they have bombed. Bombers move 1 or 2 squares a turn.
The fighter unit whose turn it is to move is highlighted by an orange
border.
Fighter units are moved by clicking on the map. Fighters have a maximum
move of 3 squares in any direction, including diagonally.
Any number of units (of both sides) can be in the same square.
RADAR
Undestroyed radar stations detect German aircraft within 3 squares in any
direction. Radar gives an estimation of the total number (not types) of
German aircraft in a square, plus or minus 10%.
Only German units within radar range are actually displayed on the map
during the British players turn.
COMBAT
Combat occurs whenever opposing aircraft move into the same square. If
there are both German bombers and German fighters in the same square, the
British player has the option of which type to attack first. German
fighters then counterattack, then bombers use their defensive fire (if
attacked).
The square of the current combat is highlighted by a black border.
Rarely, the attacking force will not find the defending force.
AAGUNS
AA guns fire at bombers in the same square before they bomb.
AA guns are never destroyed.
BOMBING
Each surviving bomber does 1 point of damage (2 against a radar station).
A target is destroyed when it has recieved 100 or more damage points.
Destroyed targets cannot be used.
FUEL
Bombers have unlimited fuel. Fighters have a limited number of turns in
the air. German fighters not arriving at a German base by the time their
fuel runs out are destroyed. British fighters need to get to any square in
Britain. Fighters at an airbase can refuel and take off again. Fighters
can take off on any turn they wish.
REINFORCEMENTS
At the start of each day each player recieves reinforcements which are
added to their force pool. German reinforcements are a constant, while
British reinforcements depend on bombing to cities.
TIPS
Both sides have different problems. The German player has to decide which
target he will concentrate on first. Bombing cities reduce British
production, bombing radar stations will restrict their ability to respond
while bombing airbases will limit their ability to deploy effectively.
Small units (e.g. one aircraft) of either side, can confuse the opponent.
AA guns are not very effective, but concentrated may surprise the Germans
and in any case may be sufficient to reduce bombing below 100%
effectiveness. The German player has to be careful not to undersize his
bomber forces.
German fighters are equal to British fighters in combat strength, but the
British player has the tactical advantage of attacking first. Bombers are
fairly weak in defensive fire, but a large group of bombers has a fair
amount of defensive power. All aircraft of the same type in the same
square are combined for combat purposes.
The German player can hope to ambush the British player with large numbers
of fighters, as he can never force combat. The British player with have to
decide whether to concentrate his fighters (much more effective in combat)
or to attack at the first opportunity.
A very important decision is whether to attack bombers first or attack the
fighter escort first. The former will destroy more bombers but lose more
British fighters. The decision will depend on both the current tactical
and strategic position.
Allowing fighters to run out of fuel is a great way to lose fighters!
Late in the game the situation will become very critical.
CREDITS
Graphics are hardly up to commercial level, but neither is the price!
It is a long program (about 40K source code) and took a long time to write.
If you would like to see me develop it further and remove some rough edges
(and give a higher priority relative to other projects) then drop me a line,
with any feedback, suggestions etc.
It should play ok though, and the computer opponent should provide a
moderate challenge.
If anyone has been sucessful in playing IFF Sound Samples within
Amigabasic, I would be very interested.
For the full (and latest) version of this game plus a print-out of these
rules, send $25 to the below address.
William Jordan
25 King William St
Fitzroy, Vic 3065
Australia
Playtesters: Richard Jordan
Mark Entwhistle
Andrew Harding